08:30 - 18:00
On-site Registration — Badge Pickup
08:45 - 9:00
09:00 - 10:00
Forward and Inverse Problems in Physical Geometry
I will discuss some recent work on characterizing the growth and form of physical filaments and surfaces in living and nonliving systems. Experiments and theory allow us to discover the principles that underlie the morphospace of forms, and pave the way for their design and control. Examples that I will try and highlight include inverse origami for programming curvature, controlled precipitation for functional nanoscale structures, phytomimetic 4D printing of stimulus-responsive structures, and inverse design of active filaments for optimal locomotion.
10:00 - 11:00
Can a Robot Turn a Canvas into a Beautiful Masterpiece?
11:00 - 11:25
"OpenFL: Hacking SL with the Form 1+ API
Ben FrantzDale and Matt Keeter, Formlabs
In this talk, we'll present an API for interacting with the Form 1+ desktop 3D printer. The printer is normally used with Formlabs's desktop software and materials, but there are use cases that aren't well served by the default pipeline. This API opens up new opportunities for research and experimental projects that take advantage of the printer’s high-performance laser positioning system. One alternative pipeline uses the API to modify existing print files, e.g. pausing mid-print to insert other materials. Designers can also create new print files from scratch, using the Form 1+ as a high-precision laser scanner to etch PCBs and draw 2D artwork.
11:25 - 11:50
Why Onshape should be your next research platform
Ilya Baran, Onshape
11:50 - 13:15
Other Machines Co.
11:50 - 13:15
13:15 - 14:15
The Third Digital Revolution
Analog telephone calls degraded with distance; digitizing communications allowed errors to be detected and corrected, leading to the Internet. Analog computations degraded with time; digitizing computing again allowed errors to be detected and corrected, leading to microprocessors and PCs. Manufacturing today remains analog; although the designs are digital, the processes are not. I will present research on digitizing fabrication by coding the construction of functional materials, show assembler workflow development, and explore implications of programming the physical world.
14:15 - 15:15
Machines and Processes for Fast and Flexible Fabrication
We are faced with the challenge of building fabrication machines that can realize the benefits of computational design, yet in turn such machines require advanced computation to reach their ultimate performance limits. I will highlight a series of ongoing projects that emphasize this challenge and opportunity: a high-throughput extrusion-based 3D printing platform; digital printing of cells and microorganisms using image-guided flow lithography; adaptation of robotics for large freeform surface patterning; and growth of textured surfaces using carbon nanotubes. Spanning length scales and materials, these efforts share the common principle of seeking faster and more flexible fabrication by starting from first principles of manufacturing process design, and emphasize the necessity for tight synergy between extreme hardware and computation in future work.
15:35 - 16:35
Five Challenges for Personal Fabrication
"I believe that computer science and mechanical engineering are about to unite. In the future, users will build machines and solve mechanical problems by digitizing the involved objects using 3D scanners, solving the problem in the digital domain using the means of computer science, and converting the result back to the mechanical domain using a 3D printer. This will allow solving mechanical problems with the effectiveness and efficiency of computer science. This will not only change mechanical engineering, but also allow computing to reach its next phase, which is to merge into matter itself, where the physical matter of objects will also perform the computation. In this talk, I will take a closer look at this unification process and try to point out the five grand challenges it brings for researchers in the field of human-computer interaction and in particular personal fabrication"
16:35 - 17:35
Design Tools in the Age of Personal Fabrication
Computational fabrication devices make production of high-quality artifacts accessible to everyone. However, the design of these artifacts still requires skills and experience, making it difficult
for individuals to design customized artifacts that satisfies their
specific needs. To address this problem, our group has been developing various easy-to-use tools for individuals to design their own original artifacts such as toys, clothing, musical instruments, and furniture.
This talk will introduce some of these tools with live demonstrations.
17:35 - 18:35
Moderation: Bernd Bickel
18:35 - 22:00